MFC framework uses CString and LPCTSTR as string data types. Code that uses MFC should therefore follow this convention and use these data types. Parts of code (possibly data/model or engine/controller parts) might be shared and portable and they should be using standard C++ string type (STL string). Conversion between MFC and standard strings is easy.
There is a MFC convention of how to pass strings as function arguments and how to return them:
- string as function input parameter: use LPCTSTR. e.g. SetName(LPCTSTR pszName);
- string as function out parameter: use CString&. e.g. GetName(CString sName);
- string as function return type: use const CString&. e.g. const CString& GetName();
Useful links and references:
Strings: CString Argument Passing
CString (MFC)
There is a MFC convention of how to pass strings as function arguments and how to return them:
- string as function input parameter: use LPCTSTR. e.g. SetName(LPCTSTR pszName);
- string as function out parameter: use CString&. e.g. GetName(CString sName);
- string as function return type: use const CString&. e.g. const CString& GetName();
Useful links and references:
Strings: CString Argument Passing
CString (MFC)
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